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How about scrapping the useless standards and improving the engine noises for the premiums PD?Yeah it was enough to make me come around, I'm officially upset about engine sounds now haha
How about scrapping the useless standards and improving the engine noises for the premiums PD?Yeah it was enough to make me come around, I'm officially upset about engine sounds now haha
How the Quattro S1 should sound...
I notice when you change rear muffler it' goes from sounding like a V8 to a small displacment 4cyl or vacum.We agree that the engine sounds are unrealistic, but it's even worse when exhaust Sample is installed, it makes a sound acceptable to a V8 sounds V6 or L4 or of a vacuum cleaner! While her with the same car, for example, a Corvette
I do not know about you but when I install an exhaust on a V8 Mustang V8 still sounds they
I see that there is a serious problem in auditory Polyphony, even the most miserable games current car is better on the point
Anything will be an improvement sadlyAnyone who thinks that they can improve GTs sounds can actually be recruited by PD. You gotta be a Sound/Recording engineer
Actually, a couple of cars dont sound bad. the LFA sounds pretty realistic, and the 288 GTO and the 365 GTB4 sound good. recently i have actually found myself wondering if PD did in fact improve the engine sounds for some cars after all... they are all still missing depth, but they sound okay.I like how the Honda HSV-010 GT sounds, it actually sounds like the real one almost. I also like the sounds for the X1s.
The rest of the cars in the game sound like ****.
But it's the sounds for the Honda HSV-001 and the X2011 that I like the most. I remember hearing revving of the X2011 in the Goodwood event...Actually, a couple of cars dont sound bad. the LFA sounds pretty realistic, and the 288 GTO and the 365 GTB4 sound good. recently i have actually found myself wondering if PD did in fact improve the engine sounds for some cars after all... they are all still missing depth, but they sound okay.
Behold the sound of the E46 M3 on GT6
To be honest I completely agree with all of the above mentioned things, but on the side note they have around about 500-800 cars to record to ( Not mentioning the duplicated cars like miata's, skyline's or others ) so it will take a lot of time and effort to the series. As to the article released on 14th of June 2013 regarding sound, it is said that they've gone trough a new way of "generating" engine sounds and they hope to release it in coming months. This is how they are trying to simulate sound I'm not a 100% sure that this will drastically change the whole sounding system but this could be a big change and overhaul to the sounding department. The chances are that this could be carried over to GT7, but this will also make a lot of fans dissapointed in GT6. I hope the team takes this issue in concern and really work on it, ( it was acceptable till GT4 ) but if this is carried over to GT7 then I will also start losing hope in this series. I know how limited the ps3's hardware is but there's no excuse into the sound department, people need to start realizing this ( for me this is still acceptable but for the next gen it won't be ).
honest
I don't think Forza actually recorded 400 different cars (lets be honest I'm certain audio engineers in forza motorsports use some identical recordings to tweak them to their real life counterparts) that takes alot of time and effort seeing how audio engineering is not just "record and play" and also Kazunori mentioned that when GT4 came out they started recording sounds, you have heard of project cars right? If im not mistaken it took them almost 3 whole years for the game and that has about 100+ cars modeled accurately inside and out and with a remarkable sound method. The problem that should have been adressed is the lack of staff and "sound engineers" (hopefully now this could be adressed) PD should have known that 115 employees could not complete a game that has about 500-800 (again not counting the duplicates) to record from.They have had since at least 1997 to do it. Forza managed to do like 400 cars.
Yes but do you think that Bugatti Veyron should have the sound of Shift 2? Is because that car sounds like a V8, just like the GT3 cars (Except the GT-R)most cars can be saved with a tuned exhaust but this is a must either way.
You know there is an issue when a game made for phones sounds miles better
I'm not sure if any of you have seen the video about driveclub where it was stated that PD played a role in developing the graphics, but if I were PD I would borrow driveclub's sound data for gt7, and possibly gt6 where applicable. They ARE both sony only games so why not?
Post this video please?
Well that's a new one.You know, I honestly don't care about the sounds. As long as I have a reference to what's going on, I'm not too worried. Yes, some sound like vacuum cleaners, but, honestly, that's real to real exhaust systems. The more open exhausts could be a bit better, but I'm not worried about that.
What I AM worried about is the ability to turn the blasted thing down! Some of the "improvements" make it difficult to enjoy ANYTHING because the sound is so painfully loud that I have to turn EVERYTHING down, and then I can't hear the tires or ANYTHING else!
So much for "improvements".......